Plan Knowledge Area

Module A, Plan, looks at organisations and their use of IT, both as an enabler for effective Information Systems and as a platform for innovation. The module requires the candidate to have thorough understanding of organisations, their strategies and their business processes, as well as the global trends and opportunities which are involved. The candidate shall recognise the main issues related to the management of IT, such as selecting the appropriate technology, or choosing between in-house systems development or outsourcing. The candidate shall also be able to justify IT investments and know about some of the legal and ethical aspects of IT. He / She shall be aware of the requirement for a professional approach to project management and quality assurance. The candidate shall also appreciate the importance of team building and effective communication when presenting the case for change within the organisation.

Saturday, September 27, 2008

A.1.8 Computer Based Training and e-Learning

A.1.8.1

Describe computer-based training
A.1.8.2
List the technical requirements for computer-based training, multimedia, etc.
A.1.8.3
Discuss the advantages and disadvantages of computer-based learning

Definitions:
  1. Electronic learning (or e-Learning or eLearning) is a type of education where the medium of instruction is computer technology. In some instances, no in-person interaction takes place.
  2. computer-based training or CBT is a type of education in which the student learns by executing special training programs on a computer. CBT is especially effective for training people to use computer applications because the CBT program can be integrated with the applications so that students can practice using the application as they learn.

2 comments:

Anonymous said...

[Advantages and Disadvantages of eLearning]
There are many advantages to online and computer-based learning when compared to traditional face-to-face courses and lectures. There are a few disadvantages as well.
“Advantages of online or computer-based learning”
• Class work can be scheduled around work and family
• Reduces travel time and travel costs for off-campus students
• Students may have the option to select learning materials that meets their level of knowledge and interest
• Students can study anywhere they have access to a computer and Internet connection
• Self-paced learning modules allow students to work at their own pace
• Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms
• Instructors and students both report eLearning fosters more interaction among students and instructors than in large lecture courses
• eLearning can accommodate different learning styles and facilitate learning through a variety of activities
• Develops knowledge of the Internet and computers skills that will help learners throughout their lives and careers
• Successfully completing online or computer-based courses builds self-knowledge and self-confidence and encourages students to take responsibility for their learning
• Learners can test out of or skim over materials already mastered and concentrate efforts in mastering areas containing new information and/or skills
“Disadvantages of online or computer-based learning”
• Learners with low motivation or bad study habits may fall behind
• Without the routine structures of a traditional class, students may get lost or confused about course activities and deadlines
• Students may feel isolated from the instructor and classmates
• Instructor may not always be available when students are studying or need help
• Slow Internet connections or older computers may make accessing course materials frustrating
• Managing computer files and online learning software can sometimes seem complex for students with beginner-level computer skills
• Hands-on or lab work is difficult to simulate in a virtual classroom

Anonymous said...

Computer software, or just software is a general term used to describe a collection of computer programs, procedures and documentation that perform some tasks on a computer system.The term includes application software such as word processors which perform productive tasks for users, system software such as operating systems, which interface with hardware to provide the necessary services for application software, and middleware which controls and co-ordinates distributed systems. Software includes websites, programs, video games etc. that are coded by programming languages like C, C++, etc.

"Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records.

Computer software is usually regarded as anything but hardware, meaning that the "hard" are the parts that are tangible (able to hold) while the "soft" part is the intangible objects inside the computer. Software encompasses an extremely wide array of products and technologies developed using different techniques like programming languages, scripting languages etc. The types of software include web pages developed by technologies like HTML, PHP, Perl, JSP, ASP.NET, XML, and desktop applications like Microsoft Word, OpenOffice developed by technologies like C, C++, Java, C#, etc. Software usually runs on an underlying operating system (which is a software also) like Microsoft Windows, Linux (running GNOME and KDE), Sun Solaris etc. Software also includes video games like the Super Mario, Call of Duty for personal computers or video game consoles. These games can be created using CGI (computer generated imagery) that can be designed by applications like Maya, 3ds Max etc.

Also a software usually runs on a software platform like Java and .NET so that for instance, Microsoft Windows software will not be able to run on Mac OS because how the software is written is different between the systems (platforms). These applications can work using software porting, interpreters or re-writing the source code for that platform.